Greetings,
since i'm playing\testing it in ARENA lot of the time these days i ended up that the Secret Midrange Paladin settings and stuff from ACC are WAY better then the default settings for arena.
Settings compared:
Secret Midrange Pala Settings:
// This File: Settings.txt
// Author: Blackoak
// Version: 0.6 (03-Nov-15)
// Deck Name: SecretPaladin
// Hero: Paladin
// Deck Type: Tempo (Control)
enfacehp = 29;
maxwide = 5000;
twotsamount = 1000;
simEnemySecondTurn = false;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWideSecondTime = 200;
enemyTurnMaxWide = 20;
enemySecondTurnMaxWide = 10;
nextTurnDeep = 6;
nextTurnMaxWide = 20;
nextTurnTotalBoards = 200;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = false;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
speed = true;
Combo:
// Version: 0.20 (03-Nov-15)
EX1_619,0;CS2_093,0;bonus:5;hero:pala
NEW1_019,25;GVG_061,10;bonus:50;hero:pala
AT_076,25;CS2_101,0;bonus:50;hero:pala
AT_127,25;CS2_101,0;bonus:50;hero:pala
AT_090,25;CS2_101,0;bonus:50;hero:pala
NEW1_019,25;CS2_101,0;bonus:50;hero:pala
BRM_018,25;nxttrn;EX1_572,0;bonusfirst:0;bonussecond:100;hero:pala
BRM_018,25;nxttrn;AT_123,0;bonusfirst:0;bonussecond:90;hero:pala
GAME_005,0;AT_079,0;bonus:50;hero:pala
AT_073,0;nxttrn;GAME_005,5;GVG_061,50;mana:1;bonusfirst:25;bonussecond:10;hero:pala
GAME_005,0;GVG_058,0;mana:1;bonus:50;hero:pala
Mulligan:
// This File: _mulligan.txt
// Author: Blackoak
// Credits: emilcoff, Dre, Per4mer
// Version: 0.35 (27-Oct-15)
// History: [fix] Improved All classes
// : [add] Faerie Dragon
// : [add] Gadgetzan Jouster thanks Per4mer
// : [fix] Many!
// Deck Name: SecretPaladin
// Hero: Paladin
// Deck Type: Mid-Range (Control)
// - P A L A D I N ------------------------------
// [1] Avenge (FP1_020)
// [1] Noble Sacrifice (EX1_130)
// [1] Redemption (EX1_136)
// [1] Repentance (EX1_379)
// [2] Shielded Minibot (GVG_058)
// [3] Aldor Peacekeeper (EX1_382)
// [3] Coghammer (GVG_059)
// [3] Muster for Battle (GVG_061)
// [4] Blessing of Kings (CS2_092)
// [4] Consecration (CS2_093)
// [5] Quartermaster (GVG_060)
// [6] Mysterious Challenger (AT_079)
// [8] Tirion Fordring (EX1_383)
// - N E U T R A L ------------------------------
// [1] Zombie Chow (FP1_001)
// [2] Haunted Creeper (FP1_002)
// [2] Knife Juggler (NEW1_019)
// [4] Piloted Shredder (GVG_096)
// [5] Loatheb (FP1_030)
// [5] Sludge Belcher (FP1_012)
// [7] Dr. Boom (GVG_110)
// - V A R I A T I O N S ------------------------
// [1] Competitive Spirit (AT_073)
// [1] Secretkeeper (EX1_080)
// [2] Ironbeak Owl (CS2_203)
// [2] Argent Protector (EX1_362)
// [2] Equality (EX1_619)
// [3] Divine Favor (EX1_349)
// [3] Warhorse Trainer (GVG_059)
// [4] Chillwind Yeti (CS2_182)
// [4] Truesilver Champion (CS2_097)
// [8] Ragnaros the Firelord (EX1_298)
// [4] Murloc Knight (AT_076)
// [5] Dragon Consort (BRM_018)
// [2] Faerie Dragon (NEW1_023)
// - A L L --------------------------------------
// 1-DROP
// 1 x Argent Squire
hold;pala;all;EX1_008:1
// 2 x Argent Squire
hold;pala;all;EX1_008:2;coin
// 1 x Gadgetzan Jouster
hold;pala;all;AT_133:1
// 2 x Gadgetzan Jouster
hold;pala;all;AT_133:2;coin
// 2-DROP
// 1 x Faerie Dragon
hold;pala;all;NEW1_023:1
// 2 x Faerie Dragon
hold;pala;all;NEW1_023:2;coin
// 4-DROP
// 1 x Blessing of Kings + Argent Squire + Shielded Minibot
// hold;pala;all;CS2_092:1:EX1_008+GVG_058;coin
// 1 x Truesilver Champion + Coin
// hold;pala;all;CS2_097:1:EX1_008/EX1_080/NEW1_019/GVG_058;coin
// 1 x Truesilver Champion if dont have 1 x Coghammer
// hold;pala;all;CS2_097:1:-GVG_059
// IDEAL HAND -----------------------------------
// [1] Competitive Spirit + [3] Muster for Battle + Coin
hold;pala;all;AT_073:1:GVG_061;coin
// - D R U I D ----------------------------------
// 1-DROP
// 1 x Avenge
hold;pala;druid;FP1_020:1
// 1 x Redemption + Haunted Creeper + Shielded Minibot or Secretkeeper
hold;pala;druid;EX1_136:1:FP1_002+GVG_058/EX1_080
// 1 x Secretkeeper
hold;pala;druid;EX1_080:1
// 2 x Secretkeeper + $Secret + Coin
hold;pala;druid;EX1_080:2:FP1_020/EX1_136;coin
// Zombie Chow
hold;pala;druid;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;druid;FP1_002:1
hold;pala;druid;FP1_002:2;coin
// Knife Juggler
hold;pala;druid;NEW1_019:1
hold;pala;druid;NEW1_019:2;coin
// Shielded Minibot
hold;pala;druid;GVG_058:1
hold;pala;druid;GVG_058:2;coin
// 3-DROP
// 1 x Aldor Peacekeeper
hold;pala;druid;EX1_382:1
// 1 x Coghammer
hold;pala;druid;GVG_059:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;druid;GVG_096:1
// 1 x Piloted Shredder + 1-Drop + 2-Drop + Coin
// hold;pala;druid;GVG_096:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
// hold;pala;druid;GVG_096:1:EX1_080+FP1_002/EX1_080+NEW1_019/EX1_080+GVG_058;coin
// 1 x Chillwind Yeti + 1-Drop + 2-Drop + Coin
hold;pala;druid;CS2_182:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
hold;pala;druid;CS2_182:1:EX1_080+FP1_002/EX1_080+NEW1_019/EX1_080+GVG_058;coin
// 6-DROP
// 1 x Mysterious Challenger
hold;pala;druid;AT_079:1
// 1 x Mysterious Challenger + Secretkeeper + Coin
//hold;pala;druid;AT_079:1:EX1_080;coin
// - H U N T E R --------------------------------
// 1-DROP
// 1 x Noble Sacrifice
hold;pala;hunter;EX1_130:1
// 1 x Secretkeeper
hold;pala;hunter;EX1_080:1
// 2 x Secretkeeper + $secret + Coin
hold;pala;hunter;EX1_080:2:EX1_130;coin
// Zombie Chow
hold;pala;hunter;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;hunter;FP1_002:1
hold;pala;hunter;FP1_002:2;coin
// 1 x Ironbeak Owl
hold;pala;hunter;CS2_203:1
// Knife Juggler
hold;pala;hunter;NEW1_019:1
hold;pala;hunter;NEW1_019:2;coin
// Shielded Minibot
hold;pala;hunter;GVG_058:1
hold;pala;hunter;GVG_058:2;coin
// 3-DROP
// 1 x Coghammer
hold;pala;hunter;GVG_059:1
// 1 x Muster for Battle
hold;pala;hunter;GVG_061:1
// 4-DROP
// 1 x Consecration
// hold;pala;hunter;CS2_093:1
// - M A G E ------------------------------------
// 1-DROP
// 1 x Avenge
hold;pala;mage;FP1_020:1
// 1 x Redemption + Haunted Creeper + Shielded Minibot or Secretkeeper
hold;pala;mage;EX1_136:1:FP1_002+GVG_058/EX1_080
// 1 x Secretkeeper
hold;pala;mage;EX1_080:1
// 2 x Secretkeeper + $secret + Coin
hold;pala;mage;EX1_080:2:FP1_020/EX1_136;coin
// Zombie Chow
hold;pala;mage;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;mage;FP1_002:1
hold;pala;mage;FP1_002:2;coin
// 1 x Ironbeak Owl
hold;pala;mage;CS2_203:1
// Knife Juggler
hold;pala;mage;NEW1_019:1
hold;pala;mage;NEW1_019:2;coin
// Shielded Minibot
hold;pala;mage;GVG_058:1
hold;pala;mage;GVG_058:2;coin
// 3-DROP
// 1 x Muster for Battle
hold;pala;mage;GVG_061:1
// 6-DROP
// 1 x Mysterious Challenger
hold;pala;mage;AT_079:1
// - P A L A D I N ------------------------------
// 1-DROP
// 1 x Redemption + Haunted Creeper + Shielded Minibot or Secretkeeper
hold;pala;pala;EX1_136:1:FP1_002+GVG_058/EX1_080
// 1 x Secretkeeper
hold;pala;pala;EX1_080:1
// 2 x Secretkeeper + $secret + Coin
hold;pala;pala;EX1_080:2:EX1_136;coin
// Zombie Chow
hold;pala;pala;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;pala;FP1_002:1
hold;pala;pala;FP1_002:2;coin
// Knife Juggler
hold;pala;pala;NEW1_019:1
hold;pala;pala;NEW1_019:2;coin
// Shielded Minibot
hold;pala;pala;GVG_058:1
hold;pala;pala;GVG_058:2;coin
// 3-DROP
// 1 x Muster for Battle
hold;pala;pala;GVG_061:1
// 1 x Coghammer + Coin
// hold;pala;pala;GVG_059:1;coin
// 4-DROP
// 1 x Consecration
hold;pala;pala;CS2_093:1
// 6-DROP
// 1 x Mysterious Challenger
hold;pala;pala;AT_079:1
// - P R I E S T --------------------------------
// 1-DROP
// 1 x Redemption + Haunted Creeper + Shielded Minibot
hold;pala;priest;EX1_136:1:FP1_002+GVG_058
// 1 x Repentance (EX1_379)
hold;pala;priest;EX1_379:1
// Zombie Chow
hold;pala;priest;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;priest;FP1_002:1
hold;pala;priest;FP1_002:2;coin
// Knife Juggler
hold;pala;priest;NEW1_019:1
hold;pala;priest;NEW1_019:2;coin
// Shielded Minibot
hold;pala;priest;GVG_058:1
hold;pala;priest;GVG_058:2;coin
// 3-DROP
// 1 x Coghammer
hold;pala;priest;GVG_059:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;priest;GVG_096:1
// 1 x Piloted Shredder + 1-Drop + 2-Drop + Coin
// hold;pala;priest;GVG_096:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
// 1 x Chillwind Yeti + 1-Drop + 2-Drop + Coin
hold;pala;priest;CS2_182:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
hold;pala;priest;CS2_182:1:EX1_080+FP1_002/EX1_080+NEW1_019/EX1_080+GVG_058;coin
// 6-DROP
// 1 x Mysterious Challenger
hold;pala;priest;AT_079:1
// - R O G U E ----------------------------------
// 1-DROP
// 1 x Redemption + Haunted Creeper + Shielded Minibot
hold;pala;thief;EX1_136:1:FP1_002+GVG_058
// 1 x Secretkeeper
hold;pala;thief;EX1_080:1
// 2 x Secretkeeper + Coin
hold;pala;thief;EX1_080:2;coin
// Zombie Chow
hold;pala;thief;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;thief;FP1_002:1
hold;pala;thief;FP1_002:2;coin
// Knife Juggler
hold;pala;thief;NEW1_019:1
hold;pala;thief;NEW1_019:2;coin
// Shielded Minibot
hold;pala;thief;GVG_058:1
hold;pala;thief;GVG_058:2;coin
// 3-DROP
// 1 x Coghammer
hold;pala;thief;GVG_059:1
// 4-DROP
// 1 x Piloted Shredder + 1-Drop + 2-Drop + Coin
hold;pala;thief;GVG_096:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
hold;pala;thief;GVG_096:1:EX1_080+FP1_002/EX1_080+NEW1_019/EX1_080+GVG_058;coin
// 1 x Chillwind Yeti + 1-Drop + 2-Drop + Coin
hold;pala;thief;CS2_182:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
hold;pala;thief;CS2_182:1:EX1_080+FP1_002/EX1_080+NEW1_019/EX1_080+GVG_058;coin
// 5-DROP
// 1 x Harrison Jones
hold;pala;thief;EX1_558
// 6-DROP
// 1 x Mysterious Challenger
hold;pala;thief;AT_079:1
// - S H A M A N --------------------------------
// 1-DROP
// 1 x Avenge
hold;pala;shaman;FP1_020:1
// 1 x Redemption + Haunted Creeper + Shielded Minibot or Secretkeeper
hold;pala;shaman;EX1_136:1:FP1_002+GVG_058/EX1_080
// 1 x Secretkeeper
hold;pala;shaman;EX1_080:1
// 2 x Secretkeeper + $secret + Coin
hold;pala;shaman;EX1_080:2:FP1_020/EX1_136;coin
// Zombie Chow
hold;pala;shaman;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;shaman;FP1_002:1
hold;pala;shaman;FP1_002:2;coin
// Knife Juggler
hold;pala;shaman;NEW1_019:1
hold;pala;shaman;NEW1_019:2;coin
// Shielded Minibot
hold;pala;shaman;GVG_058:1
hold;pala;shaman;GVG_058:2;coin
// 3-DROP
// 1 x Muster for Battle
hold;pala;shaman;GVG_061:1
// 6-DROP
// 1 x Mysterious Challenger
hold;pala;shaman;AT_079:1
// - W A R L O C K ------------------------------
// If you know it is Handlock, keep Aldor Peacekeeper
// 1-DROP
// 1 x Noble Sacrifice + Secretkeeper
hold;pala;warlock;EX1_130:1:EX1_080
// 1 x Redemption + Haunted Creeper + Shielded Minibot or Secretkeeper
hold;pala;warlock;EX1_136:1:FP1_002+GVG_058/EX1_080
// 1 x Secretkeeper
hold;pala;warlock;EX1_080:1
// 2 x Secretkeeper + $secret + Coin
hold;pala;warlock;EX1_080:2:EX1_136/EX1_130;coin
// Zombie Chow
hold;pala;warlock;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;warlock;FP1_002:1
hold;pala;warlock;FP1_002:2;coin
// 1 x Ironbeak Owl
hold;pala;warlock;CS2_203:1
// Knife Juggler
hold;pala;warlock;NEW1_019:1
hold;pala;warlock;NEW1_019:2;coin
// Shielded Minibot
hold;pala;warlock;GVG_058:1
hold;pala;warlock;GVG_058:2;coin
// 3-DROP
// 1 x Aldor Peacekeeper + 2-Drop + 1-Drop + No Coin
hold;pala;warlock;EX1_382:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
// 1 x Aldor Peacekeeper + 2-Drop + 2-Drop + Coin
hold;pala;warlock;EX1_382:1:FP1_002/CS2_203/NEW1_019/GVG_058;coin
// 1 x Divine Favor + 2-Drop (Curve)
hold;pala;warlock;EX1_349:1:FP1_002/CS2_203/NEW1_019/GVG_058
// 1 x Muster for Battle
hold;pala;warlock;GVG_061:1
// 1 x Coghammer + Coin
// hold;pala;warlock;GVG_059:1;coin
// 4-DROP
// 1 x Consecration + Coin
// hold;pala;warlock;CS2_093:1;coin
// 6-DROP
// 1 x Mysterious Challenger
hold;pala;warlock;AT_079:1
// - W A R R I O R ------------------------------
// 1-DROP
// 1 x Avenge
hold;pala;warrior;FP1_020:1
// 1-DROP
// 1 x Secretkeeper
hold;pala;warrior;EX1_080:1
// 2 x Secretkeeper + $secret + Coin
hold;pala;warrior;EX1_080:2:FP1_020;coin
// Zombie Chow
hold;pala;warrior;FP1_001
// 2-DROP
// Haunted Creeper
hold;pala;warrior;FP1_002:1
hold;pala;warrior;FP1_002:2;coin
// 1 x Ironbeak Owl
hold;pala;warrior;CS2_203:1
// Knife Juggler
hold;pala;warrior;NEW1_019:1
hold;pala;warrior;NEW1_019:2;coin
// Shielded Minibot
hold;pala;warrior;GVG_058:1
hold;pala;warrior;GVG_058:2;coin
// 3-DROP
// 1 x Muster for Battle
hold;pala;warrior;GVG_061:1
// 4-DROP
// 1 x Piloted Shredder
hold;pala;warrior;GVG_096:1
// 1 x Piloted Shredder + 1-Drop + 2-Drop + Coin
// hold;pala;warrior;GVG_096:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
// 1 x Chillwind Yeti + 1-Drop + 2-Drop + Coin
hold;pala;warrior;CS2_182:1:FP1_001+FP1_002/FP1_001+NEW1_019/FP1_001+GVG_058;coin
hold;pala;warrior;CS2_182:1:EX1_080+FP1_002/EX1_080+NEW1_019/EX1_080+GVG_058;coin
// 5-DROP
// 1 x Harrison Jones (EX1_558)
hold;pala;warrior;EX1_558
// 6-DROP
// 1 x Mysterious Challenger
hold;pala;warrior;AT_079:1
// - L E F T O V E R S --------------------------
Default Arena Settings:
// This File: Settings.txt
// Author: Blackoak
// Version: 0.2 (11-Oct-15)
// Deck Name: Arena
// Hero: All
// Deck Type: Control
enfacehp = 15;
maxwide = 5000;
twotsamount = 1000;
simEnemySecondTurn = true;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWide = 20;
enemyTurnMaxWideSecondTime = 200;
enemySecondTurnMaxWide = 20;
nextTurnDeep = 6;
nextTurnMaxWide = 20;
nextTurnTotalBoards = 200;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = false;
With the Default Arena settings it mulligans ALL cards EVEN 1,2,3 drops while with the Pala ones it keeps them!- I ended up with the bot autoconceding while still got in hand spellslinger which might have drawn a spell to remove opponent lethal on board (and i even got force tank max too!)
- Another "bug" is that it's not playing Blastmage when there's a mech on board.
- Another one is playing mad bomber AFTER played other minions (that got damaged)
I'd like to keep this topic alive exclusively for ARENA since i (and i hope you all community) will update major\minor bugs from that.
Hope you will take this in consideration.
PS: If you need logs please tell me how to identify the right one since decks are named with numbers and i'm a bit confused about that :D
Thanks!
EDIT: With just 1 interact of mine during the whole arena i reached this: (manually intervention was using healbot right exact the bot was gonna end turn and that move made the victory)