I tweaked my settings.txt to look like this. Some values doubled up, some 30% more. Not really sure which do what and of what importance they are so if someone could chime in I'd appreciate that.
Code:
// This File: Settings.txt
// Author: Blackoak
// Version: 0.3 (20-Oct-15)
// Deck Name: SecretPaladin
// Hero: Paladin
// Deck Type: Mid-Range (Control)
enfacehp = 29;
maxwide = 7000;
twotsamount = 2000;
simEnemySecondTurn = true;
playarround = true;
playaroundprob = 50;
playaroundprob2 = 80;
enemyTurnMaxWideSecondTime = 300;
enemyTurnMaxWide = 60;
enemySecondTurnMaxWide = 90;
nextTurnDeep = 6;
nextTurnMaxWide = 40;
nextTurnTotalBoards = 300;
useSecretsPlayArround = true;
alpha = 50;
simulatePlacement = true;
useExternalProcess = true;
passiveWaiting = false;
behave = control;
concedeOnBadBoard = true;
speed = false;
speed set to false in regards to botmaker talking about the dirty fix in the latest version needing that setting
Here's the default contents from latest version, with botmakers comments ofcourse
Quote:enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 5000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1000; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = false; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = false; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = false; //set this to true, to support sending multiple actions to bot
After one game while writing this I can see it is not going to work out with speed=false, almost lost 10+ damage in a turn, so changing that back to true
Best,