Deck, specific:
secredinExternal AI used y/n:
ySettings and datasets used (settings.txt, _combo.txt and _mulligan.txt):
Silverfish a generic set of rules (_mulligan.txt & _combo.txt)Number of games played:
472What levels was being botted at : r10 ->
r4 -> r8 ->r7
Time of day played:
2.12 days = 50.77 hours = 3046 minutes
Timezone, +/- CET:
AsiaMeasured winrate, percentage:
56.8%Potential screenshots (put in spoilers, cover anything identifiable):
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Deck, Task Statistics
enfacehp = 20; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 5000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1500; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = true; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 24; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 160; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 16; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 16; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 160;//maximum boards calculated in second turn simulation
useSecretsPlayArround = true; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = false; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = true; //set this to true, to support sending multiple actions to bot
Other input/comments:
End of the Season, got the [Sea Giant's Treasure] .