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silverfish update
micax
#166 Posted : Monday, April 13, 2015 10:21:32 AM(UTC)

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silverfish started to crash ((

http://pastebin.com/Afgf9PBc
http://pastebin.com/R0AuVWAr

and also now I can`t leave bot farming - cause after silverfish.exe crash - HR continues to start new games...
got from lvl 11 to 20 during this night.
served24
#167 Posted : Monday, April 13, 2015 12:10:33 PM(UTC)
served24


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Alright i'm having a big problem and i hope someone can help me. When I download the latest silver.dll from https://github.com/noHer.../HR/Silver.dll?raw=true
(as mentioned in original post) and i drag and drop that into my silverfish folder then restart HR, the silver.dll option DOES NOT SHOW UP in the Use Extern A.I Module drop down list of external AI's to chose from. However, when i put the original silver.dll back into the folder and take out the updated one i downloaded from this thread it shows the green silver.dll. Why am I unable to update to the latest silver.dll by just replacing the "silver.dll" file with the new one? Am I doing this wrong? I don't understand. Someone please help.
Jammo2k5
#168 Posted : Monday, April 13, 2015 12:15:51 PM(UTC)
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served24;25232 wrote:
Alright i'm having a big problem and i hope someone can help me. When I download the latest silver.dll from https://github.com/noHer.../HR/Silver.dll?raw=true
(as mentioned in original post) and i drag and drop that into my silverfish folder then restart HR, the silver.dll option DOES NOT SHOW UP in the Use Extern A.I Module drop down list of external AI's to chose from. However, when i put the original silver.dll back into the folder and take out the updated one i downloaded from this thread it shows the green silver.dll. Why am I unable to update to the latest silver.dll by just replacing the "silver.dll" file with the new one? Am I doing this wrong? I don't understand. Someone please help.


Right click the silver.dll and press properties and then unlock it at the bottom of that window.
2 users thanked Jammo2k5 for this useful post.
served24 on 4/13/2015(UTC), pcnhai on 4/15/2015(UTC)
served24
#169 Posted : Monday, April 13, 2015 1:18:07 PM(UTC)
served24


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Jammo2k5;25234 wrote:
Right click the silver.dll and press properties and then unlock it at the bottom of that window.

Great, that fixed it. Why does it still say "...ver 1.0.0.0"? The default silver.dll that came with the latest update from HR says ver 1.1. I thought this thread's silver.dll would be far better (more updated)?
botmaker
#170 Posted : Monday, April 13, 2015 6:10:20 PM(UTC)

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served24;25235 wrote:
Great, that fixed it. Why does it still say "...ver 1.0.0.0"? The default silver.dll that came with the latest update from HR says ver 1.1. I thought this thread's silver.dll would be far better (more updated)?

i'm not always updating that version strings (i dont give a shit :D)
make sure you always load/update from the link of the first page of this thread and you will have the current version.

@micax thanks, its fixed now (23:10 CEST)
1 user thanked botmaker for this useful post.
micax on 4/13/2015(UTC)
asubasu
#171 Posted : Tuesday, April 14, 2015 9:02:24 AM(UTC)
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after the latest silver update the bot works only with running silver.exe. i dont prefer using .exe due to slow machine. i dont know what i'm missing.
godshades
#173 Posted : Wednesday, April 15, 2015 2:12:43 PM(UTC)

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http://pastebin.com/mQ6Du6Dg

bom lobber hit yeti, then bot using frostbolt insted of hero power
flyingfree333
#174 Posted : Wednesday, April 15, 2015 10:25:29 PM(UTC)

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Could you edit the main post and include an updated date and/or version number whenever you update the AI so we can see at a glance if a new version is posted?
Nowee
#175 Posted : Thursday, April 16, 2015 1:37:30 AM(UTC)
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http://pastebin.com/NmvSJMt6

The bot didn't attack with the silver hand recruit buffed with a shattered sun cleric. The bot should at least make it attack face instead of do nothing. There was no taunt or anything preventing it from attacking.
Also, the bot gave an acidic swamp ooze a divine shield before attacking and after attacking on the same turn. The second divine shield is a waste since the enemy (who was a mage) could easily get rid of the divine shield by pinging it and it also risks getting removed by blood knight.
Nowee
#176 Posted : Thursday, April 16, 2015 10:26:17 PM(UTC)
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http://pastebin.com/iDcNDmbe

The bot didn't use the raging worgen to attack the target dummy. I presume it's because the target dummy has 0 attack, but it has taunt so it needs to get killed eventually.
godshades
#177 Posted : Saturday, April 18, 2015 1:25:57 AM(UTC)

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in rush mode - shaman: bot alway use Rockbiter Weapon to atk face ..., just edit save for trade minion or combo with windfury
plantmann
#178 Posted : Sunday, April 19, 2015 10:23:12 AM(UTC)
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Botmaker, I want to say thanks for you work with this. Silverfish works very well for me and I've had a lot of success with it.

I have only one issue. The bot always tries to set up lethal regardless of favorable trades available on board. I'd say almost half of my losses are because of this. I think that the bot could get even better results if this behavior was restricted.

I've included a log where at time: 13:47:44 the bot plays truesilver champion. The enemy has a 3/4 violet teacher on board which i would expect the bot to attack with truesilver. Instead the bot uses truesilver to attack face and then play bloodsail raider+ hero power. I believe this is so that next turn the bot has lethal. The bot always behaves like this but the enemy will often kill the minions on board/heal/taunt sometimes leading to a lost game. It would be great if you could change this behavior so that the bot still takes favorable trades instead of trying to set up lethal unless there is some direct damage in hand that the bot could use next turn such as fireball etc.

http://pastebin.com/30W4ybVA

asubasu
#179 Posted : Sunday, April 19, 2015 1:16:50 PM(UTC)
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plantmann;25370 wrote:
Botmaker, I want to say thanks for you work with this. Silverfish works very well for me and I've had a lot of success with it.

I have only one issue. The bot always tries to set up lethal regardless of favorable trades available on board. I'd say almost half of my losses are because of this. I think that the bot could get even better results if this behavior was restricted.

I've included a log where at time: 13:47:44 the bot plays truesilver champion. The enemy has a 3/4 violet teacher on board which i would expect the bot to attack with truesilver. Instead the bot uses truesilver to attack face and then play bloodsail raider+ hero power. I believe this is so that next turn the bot has lethal. The bot always behaves like this but the enemy will often kill the minions on board/heal/taunt sometimes leading to a lost game. It would be great if you could change this behavior so that the bot still takes favorable trades instead of trying to set up lethal unless there is some direct damage in hand that the bot could use next turn such as fireball etc.

http://pastebin.com/30W4ybVA



in settings.txt you can choose rush or control. clearing minion should be priority if you use control.
plantmann
#180 Posted : Sunday, April 19, 2015 1:25:35 PM(UTC)
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asubasu;25374 wrote:
in settings.txt you can choose rush or control. clearing minion should be priority if you use control.


This was with control settings
godshades
#181 Posted : Thursday, April 23, 2015 9:05:55 AM(UTC)

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http://pastebin.com/SMuf62Bs

why bot use 2 minions to kill nerubian instead of frostbolt + hero power

http://pastebin.com/60C9JdHL

miss lethal, have 2 fireball, enemy 12 hp, use 1 on face, 1 on taunt ...
godshades
#183 Posted : Friday, May 1, 2015 1:48:26 PM(UTC)

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have 2 minion: 1/1 and 5/4, bot never use fireblast to kill minion 1/1 first then use flamecanon, alway flamecanon for random
godshades
#184 Posted : Saturday, May 2, 2015 1:26:52 AM(UTC)

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- bot dont use kezan mystic when enemy have secret: http://pastebin.com/PeJVBjsN


- bot alway use time rewinder on boom bot (i cancel it => no log)

-miss lethal, bot dont recognize tundra rhino for charge beast minion: http://pastebin.com/ggP5Fy6e
FIREWORKKS
#185 Posted : Tuesday, May 5, 2015 5:50:55 AM(UTC)
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i feel as if silverfish is alot faster than default ai, makes a tiny bit more mistakes but it is way faster than games tend to go much faster with silverfish so i think the way-off is worth.
TechnoKing
#186 Posted : Wednesday, May 6, 2015 3:23:30 PM(UTC)

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Do mulligans show up in the logs? just wondering as I don't have the log for the first event which was that on turn one (I played second) It coined, innervated, and double wild growth. While this was *probably* the best play seeing my hand had nothing else that was 'playable' as the only other card was healing touch, I'm curious to know if it kept that starting hand or decided to mulligan. The log attached is similar but I played first but my starting hand was innervate, double wild growth and claw... If it's not the bot can anyone help me fix this as I'm not sure how it currently mulligans but keeping an innervate and 2 mana growths doesn't seem right same goes for claw since I know it's a low mana cost(1) but it's more of a mid-late game card or so i'd think and I know this is the rng aspect of it but I drew a healing touch first turn this game xD Thanks, any help is appreciated.
Code:
#######################################################################
#######################################################################
start calculations, current time: 14:08:15 V115.0 control 5000 face 15 twoturnsim 1000 ntss 6 20 200 ets 40 ets2 200 ents 40 plcmnt
#######################################################################
mana 3/3
emana 1
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 0 0 1 0 0 0
0 0 0 0 0 0 0 0
ownhero:
druid 30 30 0 False False 4 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_017
osecrets:
enemyhero:
warlock 28 30 0 False False 36
weapon: 0 0 unknown
ability: true CS2_056
fatigue: 25 0 24 0
OwnMinions:
EnemyMinions:
Own Handcards:
pos 1 claw 1 entity 16 CS2_005 0
pos 2 wildgrowth 2 entity 32 CS2_013 0
pos 3 healingtouch 3 entity 8 CS2_007 0
Enemy cards: 6
ownDiedMinions:
enemyDiedMinions:
og: 62,1;196,1;
eg:
received 14:08:15:7807 actions to do:
play id 32 pos 1
set best action-----------------------------------
-a-
play id 32 pos 1

nmgsim-
nmgsime-
play id 32 pos 1

playcard: Wild Growth choice: 0 place1
recalc-check###########
#######################################################################
#######################################################################
start calculations, current time: 14:09:17 V115.0 control 5000 face 15 twoturnsim 1000 ntss 6 20 200 ets 40 ets2 200 ents 40 plcmnt
#######################################################################
mana 1/4
emana 1
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 1 0 1 0 0 0
0 0 0 0 0 0 0 0
ownhero:
druid 30 30 0 False False 4 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_017
osecrets:
enemyhero:
warlock 28 30 0 False False 36
weapon: 0 0 unknown
ability: true CS2_056
fatigue: 25 0 24 0
OwnMinions:
EnemyMinions:
Own Handcards:
pos 1 claw 1 entity 16 CS2_005 0
pos 2 healingtouch 3 entity 8 CS2_007 0
Enemy cards: 6
ownDiedMinions:
enemyDiedMinions:
og: 62,2;196,1;
eg:
noRecalcNeeded!!!-----------------------------------
recalc-check###########
mana changed 5 -100 2 1 5 4
#######################################################################
#######################################################################
start calculations, current time: 14:09:37 V115.0 control 5000 face 15 twoturnsim 1000 ntss 6 20 200 ets 40 ets2 200 ents 40 plcmnt
TechnoKing
#187 Posted : Wednesday, May 6, 2015 3:51:04 PM(UTC)

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Hey botmaker could you please incorporate a feature so that it auto concedes if opponent has lethal? Or if it's already implemented and I have to check it off can someone please tell me how? Could certainly speed up games. I just played a game where I was down to 3 health and 1 armor with only oasis snapjaw on the board facing a core hound, and 2 stormwind champions against a mage that had 19 health and some armor can't remember how much. my draw was innervate and it simply used ability, attacked enemy hero and attacked with oasis snapjaw to enemy hero and passed turn... first of all should it not have used innervate, to draw excess mana used that and then have seen what it drew before using hero ability? that bug aside I would rather it say 'well played' if possible and auto concede as soon as it saw the draw was innervate or as soon as it had done the above and saw that the draw was not enough to prevent lethal and as silver.exe said 'missing dmg to lethal 23'. I know some say why would you concede if the opponent may mess up.. The chances of the opponent messing up are very very slim and I would rather take that chance as I'm sure many others would aswell and it would make it seem more human like. Thanks botmaker, keep up the great work! I know this is incorporated in the default AI and I thank JoyAdmin and other devs for it but would be great if it worked for silverfish. running silverfish.exe with config file all working great except many times it has gone to rope but I don't think it's timed out yet.
http://tny.cz/6e20a8ed << log file for the last turn where I drew innervate and opponent had lethal which was not preventable
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