Rank: Newbie
Groups: Registered
Posts: 9 Location: brazil
Thanks: 3 times
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The Bot does not lethal and loses every game for this reason. you could fix this? Ty for nice work
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Rank: Newbie
Groups: Registered
Posts: 9
Thanks: 1 times
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Yes I am having same problem!! It happens on every hero too. :( EDIT: It's going for board control and messes up on simple tasks such as killing the enemy hero, it instead attacks the enemy minions if there are any and SAVES some / most damage spells or added attack for x (turn(s).
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Rank: Newbie
Groups: Registered
Posts: 9 Location: brazil
Thanks: 3 times
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akadonkey;21279 wrote:Yes I am having same problem!! It happens on every hero too. :( EDIT: It's going for board control and messes up on simple tasks such as killing the enemy hero, it instead attacks the enemy minions if there are any and SAVES some / most damage spells or added attack for x (turn(s). I confess that it is extremely difficult for me to change that column oO
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Rank: Administration
Groups: Administrators
Posts: 4,881
Thanks: 808 times Was thanked: 4545 time(s) in 1642 post(s)
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I'll fix this issue soon.
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Rank: Advanced Member Groups: Registered
Posts: 32
Thanks: 5 times Was thanked: 3 time(s) in 3 post(s)
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Any update on this?
It's still happening for me. Latest example I have is when I was playing against a Priest at 5 HP with Ogre Magi and Soulfire in hand with the DeckRules_Rush. The bot decided to play the Ogre Magi but then instead of going for lethal it played a Yeti and ended the turn, costing the game.
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Rank: Administration
Groups: Administrators
Posts: 4,881
Thanks: 808 times Was thanked: 4545 time(s) in 1642 post(s)
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If the turn is timeout, bot has no time to calculate, then it may happen.
I'll keep improving the accuracy of lethal judgement.
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