jchan0425;55649 wrote:does animation affect bot?
Animations affect the bot but you can make the bot play it faster. The real problem is the bot will calculate every possible play that it can do and rate it using an integer value; higher the value, more promising the move. Configs influence this value by changing a card's value based on situations that the deck reacts to and the bot might not see. For example, I'm working on a Face Hunter deck where I want to hold a card until turn 7. Normally the bot would play the card instantly and it would fuck up the active on it. Instead, my config will make it wait until turn 7 to get a full play out of it.
Shudderwock gets to the point where you need to have intuition to control the game rather than raw calculations. The bot might not react well to playing Shudderwock the way it should be played. The bot thrives with simple aggro decks. Last season Murloc Paladin was a strong contender on the ladder which is why the bot was able to make so many Rank 5s with it. Same with Secret Mage in the sense that it takes less thought to play than more comprehensive decks. This meta a lot of the better decks become more comprehensive to play. We can go through the list of them but the most popular decks I have seen are Odd Hunters, Odd/Even Paladins, Spiteful/Combo Priest, and Shudderwock. Right now I've got work in progress decks for Hunter/Paladin because they're very blatant with their goals: do more damage than you can as fast as possible. Shudderwock isn't like that. It rather plays a control setup and getting as many bullshit battlecries out until you can play Shudderwock over and over until it's lethal. The bot can't really do that as well as it can play a caveman mindset deck whose goal is to beat you down in the first 7 turns.