stats of about 100 games (including the auto concedes):
easy warlock deck to farm golden portrait or daily gold cap. *also usable in ranked. got to rank 10 with it before it dropped*
use this deck in ranked rank 20 with autoconcede.
if you need a replacement for mal'ganis i think a second doomguard would do the trick.
decklist:
http://i.imgur.com/jv5BLcz.png
mulligan (credit to BlackOak for this):
// W A R L O C K ================================
// [1] Flame Imp (EX1_319)
// [1] Power Overwhelming (EX1_316)
// [1] Voidwalker (CS2_065)
// [3] Imp Gang Boss (BRM_006)
// [3] Void Terror (EX1_304)
// [4] Imp-losion (GVG_045)
// [4] Voidcaller (FP1_022)
// [5] Doomguard (EX1_310)
// Deck: Zoo
// vs All
// Argent Squire
hold;warlock;all;EX1_008
// Flame Imp ?Not Hunter, Rogue?
hold;warlock;all;EX1_319
// 1 x Dire Wolf Alpha ?Shaman Only?
hold;warlock;all;EX1_162:1
// 1 x Imp-losion + Coin [Warlock, Warrior]
hold;warlock;warlock;GVG_045:1;coin
hold;warlock;warrior;GVG_045:1;coin
// 1 x Imp Gang Boss + Voidwalker + Knife Juggler
hold;warlock;all;BRM_006:1:CS2_065+NEW1_019
// 1 x Imp Gang Boss + Voidwalker + Dire Wolf Alpha
hold;warlock;all;BRM_006:1:CS2_065+EX1_162
// 1 x Ironbeak Owl [Hunter, Warlock]
hold;warlock;hunter;CS2_203:1
hold;warlock;warlock;CS2_203:1
// 1 x Nerubian Egg + Abusive Sergeant / Power Overwhelming / Void Terror
hold;warlock;all;FP1_007:1:CS2_188/EX1_316/EX1_304
// 2 x Nerubian Eggs + Defender of Argus + Coin
hold;warlock;all;FP1_007:2:EX1_093;coin
// 1 x Power Overwhelming + Haunted Creeper / Nerubian Egg
hold;warlock;all;EX1_316:1:FP1_002/FP1_007
// 1 x Void Terror + Nerubian Egg
hold;warlock;all;EX1_304:1:FP1_007
// Voidwalker
hold;warlock;all;CS2_065
// 1 x Voidcaller + Abusive Sergeant + Nerubian Egg
hold;warlock;all;FP1_022:1:CS2_188+FP1_007
// 1 x Voidcaller + Doomguard [Druid, Warlock, Warrior]
hold;warlock;druid;FP1_022:1:AT_020,AT_020:1:FP1_022
hold;warlock;warlock;FP1_022:1:AT_020,AT_020:1:FP1_022
hold;warlock;warrior;FP1_022:1:AT_020,AT_020:1:FP1_022
// 1 x Voidcaller + Flame Imp + Haunted Creeper
hold;warlock;all;FP1_022:1:EX1_319+FP1_002
// 1 x Voidcaller + Flame Imp + Voidwalker
hold;warlock;all;FP1_022:1:EX1_319+CS2_065
// 1 x Voidcaller + Flame Imp + Knife Juggler
hold;warlock;all;FP1_022:1:EX1_319+NEW1_019
// 1 x Voidcaller + Voidwalker + Haunted Creeper
hold;warlock;all;FP1_022:1:CS2_065+FP1_002
// 1 x Voidcaller + Voidwalker + Knife Juggler
hold;warlock;all;FP1_022:1:CS2_065+NEW1_019
// 1 x Voidcaller + Knife Juggler + Haunted Creeper
hold;warlock;all;FP1_022:1:NEW1_019+FP1_002
//vs Priest
// 1 x Knife Juggler
hold;warlock;priest;NEW1_019:1
// vs Paladin
// 1 x Knife Juggler + Voidwalker / Haunted Creeper / Flame Imp
hold;warlock;pala;NEW1_019:1:CS2_065/FP1_002/EX1_319
// vs Shaman
// Dire Wolf Alpha + Flame Imp
hold;warlock;shaman;EX1_162:1:EX1_319
combo:
// == W A R L O C K ==
// [Nudge] [2]Knife Juggler(NEW1_019) + [4]Imp-losion(GVG_045)
NEW1_019,2;GVG_045,0;bonus:5;hero:warlock
settings:
enfacehp = 15; // hp of enemy when your hero is allowed to attack the enemy face with his weapon
maxwide = 5000; // numer of boards which are taken to the next deep-lvl
twotsamount = 1000; // number of boards where the next turn is simulated
simEnemySecondTurn = true; // if he simulates the next players-turn, he also simulates the enemys respons
playarround = true; //play around some enemys aoe-spells?
playaroundprob = 50; //probability where the enemy plays the aoe-spell, but your minions will not die through it
playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions can die!
enemyTurnMaxWide = 40; // bords calculated in enemys-first-turn in first AI step (lower than enemySecondTurnMaxWide)
enemyTurnMaxWideSecondTime = 200; // bords calculated in enemys-first-turn BUT in the second AI step (higher than enemyTurnMaxWide)
enemySecondTurnMaxWide = 40; // number of enemy-board calculated in enemys second TURN
nextTurnDeep = 6; //maximum combo-deep in your second turn (dont change this!)
nextTurnMaxWide = 20; //maximum boards calculated in one second-turn-"combo-step"
nextTurnTotalBoards = 200;//maximum boards calculated in second turn simulation
useSecretsPlayArround = true; // playing arround enemys secrets
alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
simulatePlacement = true; // set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus
useExternalProcess = true; // use silver.exe for calculations a lot faster than turning it off (true = recomended)
passiveWaiting = false; // process will wait passive for silver.exe to finish
behave = control; // select the behavoir of the ai: control, rush, face (new) or mana (very experimental, dont use that :D)
concedeOnBadBoard = false; // set this to true and ai will concede if enemy is to good
speed = true; //set this to true, to support sending multiple actions to bot
if you got any questions or suggestions feel free to ask :)