In one hour I had 4 crashes while running HearthRanger. Checking through forum I only found one topic that was similar but not sure if it is the same issue or not.
Included are some of the crash logs:
error1:
Unity Player [version: Unity 4.6.7f1_bb67e21913cc]
Hearthstone.exe caused an Access Violation (0xc0000005)
in module Hearthstone.exe at 0023:00163479.
Error occurred at 2015-09-23_025618.
C:\Program Files (x86)\Hearthstone\Hearthstone.exe, run by
45% memory in use.
0 MB physical memory [0 MB free].
0 MB paging file [2666 MB free].
0 MB user address space [3326 MB free].
Write to location 00000014 caused an access violation.
output_log1:
========== OUTPUTING STACK TRACE ==================
(0x00163479) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0x1f809
(0x0014FB9D) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0xbf2d
(0x0014FF17) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0xc2a7
(0x001549A2) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0x10d32
(0x0014F1EC) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0xb57c
(0x0032C4FB) (Hearthstone): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x10fd8b
(0x0032E005) (Hearthstone): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x111895
(0x005A0C58) (Hearthstone): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x123308
(0x005D5B30) (Hearthstone): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x1581e0
(0x77203744) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x77DCA064) (ntdll): (filename not available): RtlSetCurrentTransaction + 0xd4
(0x77DCA02F) (ntdll): (filename not available): RtlSetCurrentTransaction + 0x9f
========== END OF STACKTRACE ===========
**** Crash! ****
error2:
Unity Player [version: Unity 4.6.7f1_bb67e21913cc]
Hearthstone.exe caused an Access Violation (0xc0000005)
in module Hearthstone.exe at 0023:00163479.
Error occurred at 2015-09-23_021936.
C:\Program Files (x86)\Hearthstone\Hearthstone.exe, run by
46% memory in use.
0 MB physical memory [0 MB free].
0 MB paging file [2676 MB free].
0 MB user address space [3343 MB free].
Write to location 00000014 caused an access violation.
Context:
EDI: 0x77b9aa70 ESI: 0x00000000 EAX: 0x00000000
EBX: 0x00000000 ECX: 0x0108fb04 EDX: 0x00000000
EIP: 0x00163479 EBP: 0x0108fb24 SegCs: 0x00000023
EFlags: 0x00210246 ESP: 0x0108fa94 SegSs: 0x0000002b
output_log2:
========== OUTPUTING STACK TRACE ==================
(0x00163479) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0x1f809
(0x0014FB9D) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0xbf2d
(0x0014FF17) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0xc2a7
(0x001549A2) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0x10d32
(0x0014F1EC) (Hearthstone): (filename not available): NamedObject::Transfer<StreamedBinaryWrite<0> > + 0xb57c
(0x0032C4FB) (Hearthstone): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x10fd8b
(0x0032E005) (Hearthstone): (filename not available): Behaviour::Transfer<StreamedBinaryWrite<0> > + 0x111895
(0x005A0C58) (Hearthstone): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x123308
(0x005D5B30) (Hearthstone): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x1581e0
(0x77203744) (KERNEL32): (filename not available): BaseThreadInitThunk + 0x24
(0x77DCA064) (ntdll): (filename not available): RtlSetCurrentTransaction + 0xd4
(0x77DCA02F) (ntdll): (filename not available): RtlSetCurrentTransaction + 0x9f
========== END OF STACKTRACE ===========
**** Crash! ****
Am I just running out of memory and crashing?
EDITIt seems that it is crashing when my laptop goes into sleep mode / screensaver pops up. For the time being I have disabled it, but is there a workaround to prevent it from doing that?