Here's a couple more misplays.
Attacked with haunted creeper before playing knife juggler (I've seen it play them correctly most of the time):
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start calculations, current time: 00:50:15:5808 V117.3 control 7500 face 29 twoturnsim 1500 ntss 6 20 200 playaround 50 80 ets 40 ets2 200 ents 40
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mana 9/9
emana 9
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 0 0 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
ownhero:
pala 30 30 0 False False 64 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_101 4
osecrets:
enemyhero:
warlock 10 30 0 False False 66
weapon: 0 0 unknown
ability: True CS2_056 0
fatigue: 14 0 15 0
OwnMinions:
silverhandrecruit CS2_101t zp:1 e:80 A:1 H:1 mH:1 rdy:True natt:0
hauntedcreeper FP1_002 zp:2 e:12 A:1 H:2 mH:2 rdy:True natt:0
EnemyMinions:
moltengiant EX1_620 zp:1 e:61 A:9 H:9 mH:9 rdy:False natt:0 ex tnt ptt
defenderofargus EX1_093 zp:2 e:62 A:2 H:3 mH:3 rdy:False natt:0 ex ptt
acidicswampooze EX1_066 zp:3 e:37 A:4 H:3 mH:3 rdy:False natt:0 ex tnt ptt
Own Handcards:
pos 1 redemption 1 entity 4 EX1_136 0 0
pos 2 loatheb 5 entity 33 FP1_030 0 0
pos 3 keeperofuldaman 4 entity 27 LOE_017 0 0
pos 4 knifejuggler 2 entity 29 NEW1_019 0 0
Enemy cards: 5
ownDiedMinions: AT_079,10;AT_079,13;FP1_012,17;GVG_058,19;NEW1_019,31;CS2_101t,69;CS2_101t,70;CS2_101t,71;EX1_130a,73;EX1_130a,77;FP1_012t,79;
enemyDiedMinions: FP1_030,54;CS2_203,57;
og: 174,1;638,2;184,2;1068,2;1057,1;1288,1;386,1;886,1;
eg: 715,1;720,1;272,1;712,1;1081,2;557,1;1220,1;
received 00:50:15:5808 actions to do: (currtime = 00:50:32.1297)
attack 12 enemy 37
play id 29 pos 2
play id 27 target 61 pos 4
attack 80 enemy 37
play id 4 pos 1
useability
set best action-----------------------------------
-a-
attacker: 12 enemy: 37
-a-
play id 29 pos 2
-a-
play id 27 target 61 pos 4
-a-
attacker: 80 enemy: 37
-a-
play id 4 pos 1
-a-
useability
nmgsim-
nmgsime-
Didn't attack anything with a 1/1 silverhand recruit before sacrificing an explosive sheep which killed the recruit:
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start calculations, current time: 00:52:25:9582 V117.3 control 7500 face 29 twoturnsim 1500 ntss 6 20 200 playaround 50 80 ets 40 ets2 200 ents 40
#######################################################################
mana 10/10
emana 10
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 0 0 1 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0
ownhero:
pala 30 30 0 False False 64 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_101 5
osecrets:
enemyhero:
warlock 28 30 0 False False 66
weapon: 0 0 unknown
ability: True CS2_056 0
fatigue: 12 0 12 0
OwnMinions:
loatheb FP1_030 zp:1 e:33 A:5 H:5 mH:5 rdy:True natt:0
spectralspider FP1_002t zp:2 e:83 A:1 H:1 mH:1 rdy:True natt:0
explosivesheep GVG_076 zp:3 e:89 A:1 H:1 mH:1 rdy:True natt:0
silverhandrecruit CS2_101t zp:4 e:86 A:1 H:1 mH:1 rdy:True natt:0
EnemyMinions:
stalagg FP1_014 zp:1 e:45 A:7 H:4 mH:4 rdy:False natt:0 ex ptt
feugen FP1_015 zp:2 e:52 A:4 H:7 mH:7 rdy:False natt:0 ex ptt
renojackson LOE_011 zp:3 e:53 A:4 H:2 mH:6 rdy:True natt:0 ex
Own Handcards:
pos 1 hauntedcreeper 2 entity 21 FP1_002 0 0
Enemy cards: 5
ownDiedMinions: AT_079,10;FP1_002,12;AT_079,13;FP1_012,17;GVG_096,18;GVG_058,19;LOE_017,27;NEW1_019,31;CS2_101t,69;CS2_101t,70;CS2_101t,71;EX1_130a,73;EX1_130a,77;FP1_012t,79;CS2_101t,80;FP1_002t,84;FP1_002t,87;
enemyDiedMinions: EX1_066,37;FP1_030,54;CS2_203,57;EX1_620,61;EX1_093,62;
og: 645,1;174,1;638,2;184,2;1044,1;1068,2;1057,1;1335,1;1288,1;386,1;19,1;886,2;
eg: 715,1;459,1;720,1;272,1;712,1;1081,2;557,1;854,1;620,1;1220,1;
received 00:52:25:9582 actions to do: (currtime = 00:52:28.3854)
attack 33 enemy 45
attack 83 enemy 52
attack 89 enemy 52
useability
play id 21 pos 2
set best action-----------------------------------
-a-
attacker: 33 enemy: 45
-a-
attacker: 83 enemy: 52
-a-
attacker: 89 enemy: 52
-a-
useability
-a-
play id 21 pos 2
nmgsim-
nmgsime-
My logs are riddled with "HR is to fast..." messages. Is that a problem or is silverfish waiting when HR is too fast?