botmaker;30535 wrote:Update V116.36:
-will work with HR 4.1.1.0
-placement works now!
means much less recalculations!
Though any misplays fixed?
Is it possible to add a new play style called arena because constructed and arena play differ.
Does hold;warlock;pala;BRM_006:2/1:EX1_008/EX1_319/CS2_065 work?
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http://pastebin.com/5iLDYKFW
Doesn't play myesterious challenger on turn 6 and 7 wtf. On turn 7 it then proceeds to divine favor when playing the creeper was correct if it didn't play mysterious challenger.
It's always better to mysterious challenger first then divine favor.
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I didn't realise shadow madnessing a pint sized summoner let you play stuff cheaper. Is that in the rules?
http://pastebin.com/1eM0TYaS
It happened on turn 4. Although, there was nothing to play. I am just noting it.
In the same game, turn 9, it should killed the azure drake with the cabal shadow priest. The reason is playing around force of nature savage roar.
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http://pastebin.com/ZXaJmuZG
Very the end like the 3rd last round. It should killed the flame jungler and healed for 2 instead of going face and healing a minion for 1. Not doing that allowed him to clear the chillmaw next turn.
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Turn 10 or 11
Should have lightbombed then velen choosing to finish off the windlord. Instead it dreamed the windlord then lightbomb then healed.
http://pastebin.com/GwgSGbci
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Turn 8
Should have ran the mad scientist or at least the cabal shadow priest into the abusive seagant. Reason: playing around unleash the hounds, explosive trap and disallowing the hunter to clear the wyrmest agent with bow and abusive
http://pastebin.com/859ngAqX
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http://pastebin.com/k5WdBiGb
Turn 2 Should have coined out the velens chosen on the zombie chow because it clears the minion and plays around bow. Next turn with my heal+twilight whelp
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turn 4
http://pastebin.com/warning.php?p=1
Should have attacked with argent squire into the owl first before doing anything else
turn 5
Should have true silvered and played argent squire
Alternatively, it should have cog hammered before attacking.
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turn 2
Should have played noble sacrifise over repetence
http://pastebin.com/iYxNwErD
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http://pastebin.com/s4HJv7yw
Turn 3 doesn't hit face with light's justice. I am aware this is due to the hit face sitting but I think light's justice should be an exception to this rule. It should be able to hit face anytime due to the nature of this deck and the card. I think the criteria should be hit face if has another weapon in hand or has more than 2 durability.