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silverfish update
botmaker
#393 Posted : Monday, August 31, 2015 1:44:57 PM(UTC)

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Update: V116.04:
- fixed Alexstrasza's champion's charge


@IsGeorgy78 the first one (ver.1.4.0.0) was compiled by JoyAdmin, and is an old version of silver.dll (was created on an untested (wasnt able to login :D) version at the start of TGT update)
the second one (V116.03) is/was my latest version (now its v116.04 ;D), which is downloaded with that silver.rar file from first post (which is allway auto-updated)
(that versionnumber v116.03 should be always updated (except i forget to update it in source :D) if you load a new version of silverfish-ai)

@anax i'm aware of that spellpower bug... (this time it's blizzard's fault ;D) and i'm going to update the code of sylvanas soon, for being more worst-case if you kill the enemys one.


3 users thanked botmaker for this useful post.
anax on 8/31/2015(UTC), sniperx on 8/31/2015(UTC), IsGeorgy78 on 8/31/2015(UTC)
Treketre
#396 Posted : Monday, August 31, 2015 2:28:34 PM(UTC)

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botmaker;29029 wrote:
Update: V116.04:
- fixed Alexstrasza's champion's charge


@IsGeorgy78 the first one (ver.1.4.0.0) was compiled by JoyAdmin, and is an old version of silver.dll (was created on an untested (wasnt able to login :D) version at the start of TGT update)
the second one (V116.03) is/was my latest version (now its v116.04 ;D), which is downloaded with that silver.rar file from first post (which is allway auto-updated)
(that versionnumber v116.03 should be always updated (except i forget to update it in source :D) if you load a new version of silverfish-ai)

@anax i'm aware of that spellpower bug... (this time it's blizzard's fault ;D) and i'm going to update the code of sylvanas soon, for being more worst-case if you kill the enemys one.




Can you please, FFS make it more fastest or an option to dont recalculate with every single move? i have an i3, isnt too powerfull as an actual comp but still a i3, that can run near everything but it still take ages to do moves with a fullfilled board, almost always end turn without end all moves.
anax
#395 Posted : Monday, August 31, 2015 3:32:09 PM(UTC)

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botmaker;29029 wrote:
Update: V116.04:
- fixed Alexstrasza's champion's charge

it works perfect. thank you.
IsGeorgy78
#394 Posted : Tuesday, September 1, 2015 12:20:30 AM(UTC)

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botmaker;29029 wrote:
Update:

botmaker, thank for great job.

As I understand, “human’s” deck (face, agro) is not appropriate for botting.
Could you please suggest the quickest deck for making 30 wins? Winrate is not interest, but only quick wins for 100 gold daily’s cap. May be, you could suggest any settings or tricks ?
Thanks.
botmaker
#397 Posted : Tuesday, September 1, 2015 9:25:03 AM(UTC)

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update V116.05:
-fixed countless bugs
-tweaked spellpower-bug (there is still a problem with dalaran aspirant and spellpower-buffing cards (velens chosen or ancient mage))
-added a option in settings to surrender vs strong enemy

@treketre
i might add this, when HR correctly places the minions
1 user thanked botmaker for this useful post.
IsGeorgy78 on 9/1/2015(UTC)
IsGeorgy78
#398 Posted : Tuesday, September 1, 2015 9:39:48 AM(UTC)

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botmaker;29058 wrote:

-added a option in settings to surrender vs strong enemy

That's could be great.
Is this settings in config file(not in HR)? and how "strong" enemy is detected?
botmaker
#399 Posted : Tuesday, September 1, 2015 9:51:10 AM(UTC)

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@IsGeorgy78
its in the settings.txt file
and he will concede, if enemy wins by throwing all his stuff in your face (if he is able to)
IsGeorgy78
#400 Posted : Tuesday, September 1, 2015 10:01:19 AM(UTC)

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botmaker;29064 wrote:

will concede, if enemy wins by throwing all his stuff in your face (if he is able to)

@botmaker, does it mean: concede if opponent has lethal?
botmaker
#401 Posted : Tuesday, September 1, 2015 11:01:43 AM(UTC)

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IsGeorgy78;29065 wrote:
@botmaker, does it mean: concede if opponent has lethal?

jeah
godshades
#406 Posted : Tuesday, September 1, 2015 12:40:54 PM(UTC)

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plz improve sylvanas - http://pastebin.com/HZVmikD2

board:
enemy: trion(6/6) no shield
me: syl(5/1) + auchenai (3/1)
bot do: hero power trion then use syl atk (i cancel it)
should do: hero power syl to steal trion


- why bot not kill annoy-o-tron, just play minion then end turn @@ http://pastebin.com/1iPMWpcv

- bot heal enemy minion - http://pastebin.com/GRqK3drN - useHeroPower: Lesser Heal target: Piloted Shredder choice: 0 place0

- silent then sap Ancient of War - http://pastebin.com/yQwknA7T - playcard: Spellbreaker target: Ancient of War choice: 0 place2 - playcard: Sap target: Ancient of War choice: 0 place1

And after effect card draw should recal ( like wrath, deathlord, ... )
IsGeorgy78
#402 Posted : Tuesday, September 1, 2015 12:49:01 PM(UTC)

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botmaker;29073 wrote:
it mean: concede if opponent has lethal


@botmaker,
eh.. good, but... it saves only 30-60 seconds, if game has a lethal.
But, if you implement surrender vs strong indeed enemy it will be outstanding feature, and the best bot all over the world.
The main idea: Concede if opponent has board control after my 6 turn. Board control means - enemy minions summary stats greater then ours'.
It will save 30% of botting time (2 hours a day).

I investigate many decks and found, if bot losts board control after 6 turn it's only 10% chance to win, because end-game human(opponent) plays much better then bot.
rebelranger
#404 Posted : Tuesday, September 1, 2015 6:51:33 PM(UTC)
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botmaker;29064 wrote:

and he will concede, if enemy wins by throwing all his stuff in your face (if he is able to)


thanks a mile!! this feature was the #1 thing that was missing
rebelranger
#403 Posted : Tuesday, September 1, 2015 6:58:29 PM(UTC)
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IsGeorgy78;29080 wrote:

But, if you implement surrender vs strong indeed enemy it will be outstanding feature, and the best bot all over the world.
The main idea: Concede if opponent has board control after my 6 turn. Board control means - enemy minions summary stats greater then ours'.
It will save 30% of botting time (2 hours a day).

I investigate many decks and found, if bot losts board control after 6 turn it's only 10% chance to win, because end-game human(opponent) plays much better then bot.


thats impossible to predict, for instance flamestrike can potentially clear opponent board on turn 7, as well as Brawl, shadowflame, etc, there are a lot of board clear methods, also face decks don't need board control, like face hunter and eboladin.
IsGeorgy78
#405 Posted : Wednesday, September 2, 2015 12:35:19 AM(UTC)

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rebelranger;29095 wrote:
thats impossible to predict, for instance flamestrike can potentially clear opponent board on turn 7, as well as Brawl, shadowflame, etc, there are a lot of board clear methods, also face decks don't need board control, like face hunter and eboladin.

Opponent can clear board (via flamestrike, …) but, that way he doesn't take board under control. We are speaking about important Bot task - quick 30 wins. Clear board - is OK, and Bot can continue play, but if opponent finally takes board control(more minions), then Bot need concede to save time. Especially at the begining of season (botting time takes 8 hours+)
Redwyne
#407 Posted : Wednesday, September 2, 2015 8:47:54 AM(UTC)
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BOT don't play correctly one-eyed cheat (again stealth when summon a pirate) and ship cannon (deal 2 damage to random target when summon pirate), bot seems to summon pirate and THEN summon cannon or summon pirate and THEN attack with one eyed basically wasting such cards effects
ganjapower
#408 Posted : Wednesday, September 2, 2015 11:46:31 AM(UTC)
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Bot is seriously pretty shit, i can't believed it used to be pay2use, it's clunky it's slow as fuck if you get to turn 5+ where the board is starting to get pretty crowded most times the bot will run out of time to calculate stuff and lose the turn, also does bad trades.
anax
#409 Posted : Wednesday, September 2, 2015 11:54:28 AM(UTC)

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enemy hero hunter, own hp 2. value -1274. AI didn't concede. maybe turn-end-order performs first.

botmaker
#410 Posted : Wednesday, September 2, 2015 12:26:20 PM(UTC)

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Update V116.06:
-fixed conceding (i hope :D)
-fixed some bugs (@godshades)

@Redwyne can you give me logs?

@ganjapower interesting!
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godshades on 9/2/2015(UTC)
godshades
#411 Posted : Wednesday, September 2, 2015 2:08:51 PM(UTC)

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http://pastebin.com/KrTvadbJ
armored warhorse gain charge but bot dont atk
own: hero power + minion 3/3
enemy: shield minibot 3/3
bot do: minion 3/3 atk minibot, hero atk face
should do: hero atk mini to broke shield then use minion 3/3 trade


http://pastebin.com/K64BM2WS
have 4 mana, enemy have mana wraith but bot want play Keeper of the Grove

http://pastebin.com/CsH653kz
Own Handcards:
pos 1 poweroverwhelming 1 entity 28 EX1_316 0 0
pos 2 floatingwatcher 5 entity 10 GVG_100 0 0
pos 3 flameimp 1 entity 33 EX1_319 0 0

have 6 mana
bot play: playcard: Flame Imp choice: 0 place2
bot should play floatingwatcher then flameimp


http://pastebin.com/MC6LcYfL
own minion: ysera
enemy: syl + ...
bot do: shadow death to kill syl, give enemy ysera ~~
anax
#412 Posted : Wednesday, September 2, 2015 2:12:14 PM(UTC)

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mana 6/8, own hand arcane missiles, fireball.
enemy minion : two 6/1 savannahhighmane.

AI used fireball to 6/1 minion.
AI should use arcane missile first. if missiles had hit to face 2~3 counts, AI would find lethal.
anyway using fireball to 1hp minion is not good.




own minion ragnaros (silenced)
enemy minion two silverhand recuit, one raidleader

myhero hp is 4.
instead of attacking face, ragnaros should attack to raidleader.



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