Hi Dark,
To be completely fair every value number apart from Maxwide and Twotsamount have very little impact. And there is no real min-max for Maxwide and Twotsamount. Basicly you can keep upping the numbers untill your logs start printing the messages that you are roping. as a thumbrule you can set a maxwide to test with and then:
twotsamount at 20% of maxwide
enemyTurnMaxWide & enemySecondTurnMaxWide at 10% of enemyTurnMaxWideSecondTime
nextTurnTotalBoards at 20% of twotsamount
nextTurnMaxWide at 10% of nextTurnTotalBoards
But again, the others numbers after Maxwide and Twotsamount don't do much.
On the options you can set to true or false its pretty simple aswell.
simEnemySecondTurn = No-one knows if this works old function by the Original maker of silverfish
playarround = Outdated playarround for aoe, sepe is working on a new one.
useSecretsPlayArround = try's to play around secrets, meta dependant.
simulatePlacement = calculates the best placement for a minion (like defender of argus)
Then whats left are the playmodes which are, and other stuff about this explained in my guide:
http://www.hearthranger....tom-files-and-more.aspx Read the part: Adept settings.txt for your PC
Beware though, recently the settings.txt got soms adds for network mostly, the settingsgenerator i write about in my guide, still has the old settings, on that bit my guide is a bit outdated, ill changes these bits soon. Or ask the maker of the generator to change his program :)
Also we got the option to write settings.txt per vs class. I also need to add that to the guide.