Grim Patron - as paladin, don't summon silver hand recruits when your opponent has this (unless you can buff it)
Voidcaller - should be prioritized if you have demons in hand, especially saving the ones with detrimental battlecry
Deathlord - prioritize preserving this unit or silencing it when its hp is within fatal range. Can lose games simply because you're unlucky and spawn a 7+ minion
Maexxna (uses damaging spells on minion to get it below 2hp for Maexxna to kill, even though that's unnecessary)
Chillwind yeti - sometimes keeps on mulligan and sometimes throws. What gives? Solid 4 mana drop. Same for Stalag and Feugen if you have coin
The coin - would rather use on turn 2 for a 3 mana minion rather than turn 3 for a 4 mana minion. Honestly, you're not gonna get much powerspike on turn 2 with a 3 mana minion compared to something like chillwind yeti on turn 3 or something.
I think this also goes with planning your next turn - if you can play a combo (should be user defined) next turn (or at some point), don't waste your combo cards unless you're going to die (like force of nature + savage roar. Won me so many games with these two cards alone. By individually, they're ok cards)
Inefficient trades (especially vs mage as they don't have many buffs)- if you're going to overkill the minion by 3 and you have taunt, just attack face
Idk why but the bot played a nerubian egg with coin over haunted creeper (1/2 with 2 1/1s as deathrattle). Actually won me the game because opponent thought I had a card to destroy the egg when I didn't
Used shadow bolt on a 0/2 minion with taunt (vs mage). Extremely unnecesary since it was turn 3. There should be an option to save important spells.
Missed lethal: default AI - hellfire + darkbomb for 5 damage (didn't use darkbomb)
Antique Healbot - uses at 26 hp or even full health: should ONLY use this below 20 hp or literally nothing better to play.
Arcane intellect: uses this too aggresively, hurts early game. Set to use when below 3 cards or when you have absolutely no better plays
Tried to fireball a raid leader. What??? I had 2 3 mana minions in my hand, why not use those? I'm not even close to being dead either
value of best board 13
play id 10 pos 2
calculated 0.0850049
play id 10 pos 2
playcard: Azure Drake choice: 0
#######################################################################
#######################################################################
start calculations, current time: 23:00:01 V114.0 control 3000 face 15 ets 40 ets2 200 ents 20
#######################################################################
mana 6/6
emana 6
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 0 0 1 0 0 0
0 0 0 0 0 0 0 0
ownhero:
mage 30 30 0 False False 4 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_034
osecrets:
enemyhero:
shaman 26 30 0 False False 36
weapon: 0 0 unknown
ability: true CS2_049
fatigue: 19 0 21 0
OwnMinions:
EnemyMinions:
wrathofairtotem CS2_052 zp:1 e:71 A:1 H:2 mH:2 rdy:True ex
raidleader CS2_122 zp:2 e:47 A:2 H:2 mH:2 rdy:False ex ptt
Own Handcards:
pos 1 arcaneexplosion 2 entity 31 CS2_025 0
pos 2 fireball 4 entity 15 CS2_029 0
pos 3 sneedsoldshredder 8 entity 8 GVG_114 0
pos 4 spidertank 3 entity 12 GVG_044 0
pos 5 harvestgolem 3 entity 19 EX1_556 0
pos 6 micromachine 2 entity 17 GVG_103 0
pos 7 pilotedshredder 4 entity 28 GVG_096 0
Enemy cards: 3
ownDiedMinions: EX1_284,10;GVG_002,30;
enemyDiedMinions: CS2_171,40;CS2_179,51;EX1_066,55;CS2_052,69;
og: 437,1;73,1;937,1;
eg: 148,2;151,1;192,1;200,1;
recalc-check###########
mana changed 6 0 6 5 6 5
Leathal-check###########
ailoop
deep 0 len 4 dones 1
cut to len 4
ailoop
deep 1 len 8 dones 2
cut to len 5
ailoop
deep 2 len 3 dones 3
cut to len 3
value of best board 1
missing dmg to lethal 25
useability
on enemy: 36
calculated 0.1830105
no lethal, do something random######
ailoop
deep 0 len 12 dones 1
cut to len 12
ailoop
deep 1 len 78 dones 2
cut to len 48
ailoop
deep 2 len 12 dones 3
cut to len 6
ailoop
deep 3 len 4 dones 4
cut to len 4
value of best board -19
play id 15 target 47 pos 1
play id 17 pos 1
calculated 0.2320132
play id 15 target 47 pos 1
playcard: Fireball target: Raid Leader choice: 0
Doesn't know how to play rogue: shadowsteps before using targed minion to attack, doesn't ever use cold blood even in combos, prioritizes minion use over eviscerate
Wasted coin:
value of best board 3
play id 41 pos 1
attacker: 62 enemy: 69
calculated 0.1080736
play id 41 pos 1
playcard: Unstable Portal choice: 0
#######################################################################
#######################################################################
start calculations, current time: 00:45:05 V114.0 control 3000 face 15 ets 40 ets2 200 ents 20
#######################################################################
mana 0/2
emana 2
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 1 0 2 0 0 0
0 0 0 0 0 0 0 0
ownhero:
mage 30 30 0 False False 36 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_034
osecrets:
enemyhero:
shaman 30 30 0 False False 4
weapon: 0 0 unknown
ability: true CS2_049
fatigue: 24 0 25 0
OwnMinions:
cogmaster GVG_013 zp:1 e:62 A:1 H:2 mH:2 rdy:True natt:0
EnemyMinions:
wrathofairtotem CS2_052 zp:1 e:69 A:0 H:2 mH:2 rdy:False ex ptt
Own Handcards:
pos 1 arcaneintellect 3 entity 54 CS2_023 0
pos 2 tinkertowntechnician 3 entity 58 GVG_102 0
pos 3 thecoin 0 entity 68 GAME_005 0
pos 4 pilotedskygolem 6 entity 46 GVG_105 0
pos 5 goblinblastmage 4 entity 48 GVG_004 0
pos 6 gilblinstalker 0 entity 70 GVG_081 0
Enemy cards: 5
ownDiedMinions:
enemyDiedMinions:
og: 938,1;
eg:
recalc-check###########
handcard changed: gilblinstalker
Leathal-check###########
ailoop
deep 0 len 3 dones 1
cut to len 3
ailoop
deep 1 len 4 dones 2
cut to len 3
ailoop
deep 2 len 3 dones 3
cut to len 3
value of best board 33
missing dmg to lethal 29
attacker: 62 enemy: 4
calculated 0.0802563
no lethal, do something random######
ailoop
deep 0 len 4 dones 1
cut to len 4
ailoop
deep 1 len 7 dones 2
cut to len 5
ailoop
deep 2 len 7 dones 3
cut to len 5
ailoop
deep 3 len 4 dones 4
cut to len 4
value of best board -6
play id 68 pos 1
attacker: 62 enemy: 69
play id 70 pos 2
calculated 0.1070724
play id 68 pos 1
playcard: The Coin choice: 0
#######################################################################
#######################################################################
start calculations, current time: 00:45:18 V114.0 control 3000 face 15 ets 40 ets2 200 ents 20
#######################################################################
mana 1/2
emana 2
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 2 0 2 0 0 0
0 0 0 0 0 0 0 0
ownhero:
mage 30 30 0 False False 36 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_034
osecrets:
enemyhero:
shaman 30 30 0 False False 4
weapon: 0 0 unknown
ability: true CS2_049
fatigue: 24 0 25 0
OwnMinions:
cogmaster GVG_013 zp:1 e:62 A:1 H:2 mH:2 rdy:True natt:0
EnemyMinions:
wrathofairtotem CS2_052 zp:1 e:69 A:0 H:2 mH:2 rdy:False ex ptt
Own Handcards:
pos 1 arcaneintellect 3 entity 54 CS2_023 0
pos 2 tinkertowntechnician 3 entity 58 GVG_102 0
pos 3 pilotedskygolem 6 entity 46 GVG_105 0
pos 4 goblinblastmage 4 entity 48 GVG_004 0
pos 5 gilblinstalker 0 entity 70 GVG_081 0
Enemy cards: 5
ownDiedMinions:
enemyDiedMinions:
og: 938,1;
eg:
recalc-check###########
noRecalcNeeded!!!-----------------------------------
nmgsim-
nmgsime-
attacker: 62 enemy: 69
attackWithMinion: Cogmaster target: Wrath of Air Totem choice: 0
#######################################################################
#######################################################################
start calculations, current time: 00:45:24 V114.0 control 3000 face 15 ets 40 ets2 200 ents 20
#######################################################################
mana 1/2
emana 2
own secretsCount: 0
enemy secretsCount: 0 ;
player:
0 2 0 2 0 0 0
0 0 0 0 0 0 0 0
ownhero:
mage 30 30 0 False False 36 True 0 False 0 0
weapon: 0 0 unknown
ability: True CS2_034
osecrets:
enemyhero:
shaman 30 30 0 False False 4
weapon: 0 0 unknown
ability: true CS2_049
fatigue: 24 0 25 0
OwnMinions:
cogmaster GVG_013 zp:1 e:62 A:1 H:2 mH:2 rdy:False natt:1 ex
EnemyMinions:
wrathofairtotem CS2_052 zp:1 e:69 A:0 H:1 mH:2 rdy:False ex ptt
Own Handcards:
pos 1 arcaneintellect 3 entity 54 CS2_023 0
pos 2 tinkertowntechnician 3 entity 58 GVG_102 0
pos 3 pilotedskygolem 6 entity 46 GVG_105 0
pos 4 goblinblastmage 4 entity 48 GVG_004 0
pos 5 gilblinstalker 0 entity 70 GVG_081 0
Enemy cards: 5
ownDiedMinions:
enemyDiedMinions:
og: 938,1;
eg:
recalc-check###########
noRecalcNeeded!!!-----------------------------------
nmgsim-
nmgsime-
play id 70 pos 2
playcard: Gilblin Stalker choice: 0
Doesn't use backstab with a +1 spell damage to kill a 3 hp undamaged minion
Plays iron sensei over sunfire cleric when no minions on board (stats wise, this doesn't make sense, but iron sensei should only be played with a mech anyways)
Rogue: Randomly attacks shit that it cant kill, ESPECIALLY those minions with 4+ attack
Doesn't play 0 mana minions from unstable portal
Bugs in 3.8 (silver.dll):
Priest no longer heals damaged minions when they have extra mana. Example: 8/10 mana, 1 unplayable card left in hand. Minions die to AOE because they weren't healed before turn ended.