ryot00;21098 wrote:Couple of questions regarding the deck and deckrules, I've had some success with a very similar huntertaker deck with the default deck rules. Is there any reason why you only have 2 traps with 2x mad scientist and 2x eaglethorn bow?
Does the rule set hold flare for played secrets when playing secret classes?
Does the rule set hold 1 charge of eaglethorn bow if you have an active secret or secret in hand?
Does it use the coin correctly? The default deck rules will sometimes burn the coin turn 1 and play a 1 mana minion, wasting 1 mana.
I'm still working out a few of the kinks with the rules, and plan on uploading a update soon.
Flare can currently be used to just draw a card, but is set to prioritize using flare to remove secrets. I'm going to update this to hold flare until secrets are played for Pali, Hunters, and Mage.
As for the secrets, I've tried a few variations and while you can add more to the deck, it seems like the rules still need a bit of work on when to play the secrets.
I've seen the coin issue as well, and I'm trying to work out how to prevent it from playing the coin, and only use it when needed.
I'll keep everyone updated as I make further changes to the deckrules.