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v.1.7.6.0 - Better Performance and A.I.
mrhands88
#22 Posted : Friday, October 31, 2014 6:34:24 PM(UTC)

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Thanks: 4 times
This update has screwed up the AI recently. It keeps making bad plays.
NeroMaster
#23 Posted : Friday, October 31, 2014 8:56:21 PM(UTC)
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I dont know what happened with bot everything is fine but this fake mouse movement for example i set bot to play mage when it uses hero power targeting cursor moves so slowly it takes like 10 seconds to attack. Is there way i can change mouse movement of bot by myself? (sorry for english)
JoyAdmin
#24 Posted : Saturday, November 1, 2014 2:42:54 AM(UTC)
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NeroMaster;20264 wrote:
I dont know what happened with bot everything is fine but this fake mouse movement for example i set bot to play mage when it uses hero power targeting cursor moves so slowly it takes like 10 seconds to attack. Is there way i can change mouse movement of bot by myself? (sorry for english)


Is it just hero power or any other card's movement ?
NeroMaster
#25 Posted : Saturday, November 1, 2014 8:51:07 AM(UTC)
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JoyAdmin;20266 wrote:
Is it just hero power or any other card's movement ?



Its with every card when attacking other minions or casting spell card it moves really slow.
Yoin
#29 Posted : Saturday, November 1, 2014 9:18:14 AM(UTC)

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For me all works perfectly.
My Control rules: here.
JoyAdmin
#26 Posted : Saturday, November 1, 2014 11:10:56 AM(UTC)
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NeroMaster;20271 wrote:
Its with every card when attacking other minions or casting spell card it moves really slow.



Next update I will add an option to adjust the mouse move speed, this will solve your issue. By the way can you tell me your screen resolution?
1 user thanked JoyAdmin for this useful post.
NeroMaster on 11/2/2014(UTC)
dthpwn
#28 Posted : Saturday, November 1, 2014 12:55:41 PM(UTC)
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JoyAdmin;20273 wrote:
Next update I will add an option to adjust the mouse move speed, this will solve your issue. By the way can you tell me your screen resolution?


I am having the same problem, takes 20-30 seconds for targeting arrow to move from start to end point. 1600 x 900 monitor resolution, usually running the game in either 1366 x 768 windowed or 1600 x 900 fullscreen. For now, I just downgraded to the previous version which is fine as long as you don't use Abusive Sergeant :D

EDIT: After considering this further, I tried lowering my native res to 800 x 600, which does improve the speed greatly, but it is still quite slow. I would suggest to at least double the default speed, then allow an option to multiply that speed for higher resolutions (2x, 4x, 6x, 8x, etc.) if possible. Thanks for your work!
pm12345ay
#30 Posted : Saturday, November 1, 2014 4:59:28 PM(UTC)
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The bot doesn't play any cards. Everything else works fine.

I unrared to local disk, unblocked all DLLs, started as admin, hearthstone in windowed mode, tried another language, but nothing is played.

What else can be done?

Quote:

20:41:40:INFO::Checking game environment..
20:42:12:INFO::Checking game environment..
20:42:12:INFO::Login Binding Server...
20:42:12:INFO::Login success.
20:42:12:INFO::TransitStateMachineFromOffline
20:42:13:INFO::TransitStateMachineFromIdle
20:42:13:INFO::TransitStateMachineFromMainOption
20:42:14:INFO::ClickOnText - Solo Adventures ret=True
20:42:16:INFO::TransitStateMachineFromIdle
20:42:17:INFO::TransitStateMachineFromAdventureOption
20:42:18:INFO::ClickOnText - Choose ret=True
20:42:21:INFO::TransitStateMachineFromIdle
20:42:21:INFO::TransitStateMachineFromPracticeChooseHero
20:42:22:INFO::ClickOnScreenLeftText - Mein Hexenmeister ret=True
20:42:23:INFO::ClickOnScreenRightText - Choose ret=True
20:42:24:INFO::TransitStateMachineFromIdle
20:42:25:INFO::TransitStateMachineFromPracticeChooseOpponent
20:42:25:INFO::ClickOnScreenRightText - Paladin ret=True
20:42:27:INFO::ClickOnScreenRightText - Play ret=True
20:42:32:INFO::TransitStateMachineFromIdle
20:42:32:INFO::transiting...
20:42:33:INFO::TransitStateMachineFromIdle
20:42:33:INFO::transiting...
20:42:33:INFO::TransitStateMachineFromIdle
20:42:33:INFO::transiting...
20:42:34:INFO::TransitStateMachineFromIdle
20:42:34:INFO::transiting...
20:42:34:INFO::TransitStateMachineFromIdle
20:42:34:INFO::transiting...
20:42:35:INFO::TransitStateMachineFromIdle
20:42:35:INFO::transiting...
20:42:35:INFO::TransitStateMachineFromIdle
20:42:35:INFO::transiting...
20:42:36:INFO::TransitStateMachineFromIdle
20:42:36:INFO::transiting...
20:42:36:INFO::TransitStateMachineFromIdle
20:42:36:INFO::transiting...
20:42:37:INFO::TransitStateMachineFromIdle
20:42:37:INFO::transiting...
20:42:37:INFO::TransitStateMachineFromIdle
20:42:37:INFO::transiting...
20:42:38:INFO::TransitStateMachineFromIdle
20:42:38:INFO::transiting...
20:42:38:INFO::TransitStateMachineFromIdle
20:42:38:INFO::transiting...
20:42:39:INFO::TransitStateMachineFromIdle
20:42:39:INFO::transiting...
20:42:39:INFO::TransitStateMachineFromIdle
20:42:39:INFO::transiting...
20:42:40:INFO::TransitStateMachineFromIdle
20:42:40:INFO::transiting...
20:42:40:INFO::TransitStateMachineFromIdle
20:42:40:INFO::transiting...
20:42:41:INFO::TransitStateMachineFromIdle
20:42:41:INFO::transiting...
20:42:41:INFO::TransitStateMachineFromIdle
20:42:41:INFO::transiting...
20:42:42:INFO::TransitStateMachineFromIdle
20:42:42:INFO::transiting...
20:42:42:INFO::TransitStateMachineFromIdle
20:42:42:INFO::transiting...
20:42:43:INFO::TransitStateMachineFromIdle
20:42:43:INFO::transiting...
20:42:43:INFO::TransitStateMachineFromIdle
20:42:43:INFO::transiting...
20:42:44:INFO::TransitStateMachineFromIdle
20:42:44:INFO::transiting...
20:42:44:INFO::TransitStateMachineFromIdle
20:42:44:INFO::transiting...
20:42:45:INFO::TransitStateMachineFromIdle
20:42:45:INFO::transiting...
20:42:45:INFO::TransitStateMachineFromIdle
20:42:45:INFO::transiting...
20:42:46:INFO::TransitStateMachineFromIdle
20:42:46:INFO::transiting...
20:42:46:INFO::TransitStateMachineFromIdle
20:42:46:INFO::transiting...
20:42:47:INFO::TransitStateMachineFromIdle
20:42:47:INFO::transiting...
20:42:47:INFO::TransitStateMachineFromIdle
20:42:47:INFO::transiting...
20:42:48:INFO::TransitStateMachineFromIdle
20:42:48:INFO::transiting...
20:42:48:INFO::TransitStateMachineFromIdle
20:42:48:INFO::transiting...
20:42:49:INFO::TransitStateMachineFromIdle
20:42:49:INFO::transiting...
20:42:49:INFO::TransitStateMachineFromIdle
20:42:50:INFO::TransitStateMachineFromStartingHand
20:42:51:INFO::ClickOnCard - Boulderfist Ogre ret=True
20:42:52:INFO::ClickOnText - Confirm ret=True
20:42:53:INFO::TransitStateMachineFromIdle
20:42:54:INFO::TransitStateMachineFromStartingHand
20:42:55:INFO::ClickOnText - Confirm ret=True
20:42:56:INFO::TransitStateMachineFromIdle
20:42:57:INFO::TransitStateMachineFromStartingHand
20:42:57:INFO::ClickOnText - Confirm ret=False
20:42:59:INFO::TransitStateMachineFromIdle
20:42:59:INFO::transiting...
20:42:59:INFO::TransitStateMachineFromIdle
20:42:59:INFO::transiting...
20:43:00:INFO::TransitStateMachineFromIdle
20:43:00:INFO::transiting...
20:43:00:INFO::TransitStateMachineFromIdle
20:43:02:DEBUG::in game to idle 2
20:43:02:INFO::TransitStateMachineFromIdle
20:43:04:DEBUG::in game to idle 2
20:43:04:INFO::TransitStateMachineFromIdle
20:43:05:DEBUG::MoveCursorToCard - by entity id=28 ret=True
20:43:07:DEBUG::MoveCursorToCard - by entity id=34 ret=True
20:43:08:DEBUG::MoveCursorToCard - by entity id=28 ret=True
20:43:10:DEBUG::in game to idle 2
20:43:10:INFO::TransitStateMachineFromIdle
20:43:11:INFO::TransitStateMachineFromPlayInGame
20:43:11:DEBUG::in game to idle 7-1
20:43:11:INFO::Algorithm result :: None
20:43:11:INFO::TransitStateMachineFromIdle
20:43:12:INFO::TransitStateMachineFromPlayInGame
20:43:12:DEBUG::bot player has no result.
20:43:13:INFO::ClickOnText - END TURN ret=True
20:43:13:DEBUG::in game to idle 7-1
20:43:14:INFO::TransitStateMachineFromIdle
20:43:14:INFO::TransitStateMachineFromPlayInGame
20:43:16:INFO::ClickOnText - END TURN ret=True
20:43:16:DEBUG::in game to idle 7-1
20:43:17:INFO::TransitStateMachineFromIdle
20:43:18:DEBUG::in game to idle 2
20:43:19:INFO::TransitStateMachineFromIdle
20:43:20:DEBUG::in game to idle 2
20:43:21:INFO::TransitStateMachineFromIdle
20:43:22:DEBUG::MoveCursorToCard - by entity id=33 ret=True
20:43:24:DEBUG::in game to idle 2
20:43:24:INFO::TransitStateMachineFromIdle
20:43:25:DEBUG::MoveCursorToCard - by entity id=28 ret=True
20:43:27:DEBUG::in game to idle 2
20:43:28:INFO::TransitStateMachineFromIdle
20:43:29:DEBUG::in game to idle 2
20:43:30:INFO::TransitStateMachineFromIdle
20:43:30:INFO::TransitStateMachineFromPlayInGame
20:43:30:INFO::Algorithm result :: None
20:43:30:DEBUG::in game to idle 7-1
20:43:31:INFO::TransitStateMachineFromIdle
20:43:31:INFO::TransitStateMachineFromPlayInGame
20:43:31:DEBUG::in game to idle 7-1
20:43:31:INFO::Algorithm result :: None
20:43:32:INFO::TransitStateMachineFromIdle
20:43:32:INFO::TransitStateMachineFromPlayInGame
20:43:32:DEBUG::bot player has no result.
20:43:33:INFO::ClickOnText - END TURN ret=True
20:43:33:DEBUG::in game to idle 7-1
20:43:34:INFO::TransitStateMachineFromIdle
20:43:35:DEBUG::in game to idle 2
20:43:36:INFO::TransitStateMachineFromIdle
20:43:37:DEBUG::MoveCursorToCard - by entity id=25 ret=True
20:43:38:DEBUG::in game to idle 2
20:43:39:INFO::TransitStateMachineFromIdle
20:43:40:DEBUG::in game to idle 2
20:43:41:INFO::TransitStateMachineFromIdle
20:43:42:DEBUG::in game to idle 2
20:43:43:INFO::TransitStateMachineFromIdle
20:43:44:INFO::Bot stopped.
20:43:44:DEBUG::in game to idle 2

NeroMaster
#27 Posted : Sunday, November 2, 2014 7:53:09 AM(UTC)
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JoyAdmin;20273 wrote:
Next update I will add an option to adjust the mouse move speed, this will solve your issue. By the way can you tell me your screen resolution?



Hey thanks alot that would be awesome :) . My resolution is 1440x900
stone51
#31 Posted : Sunday, November 2, 2014 4:34:18 PM(UTC)
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Posts: 16
Location: france

Thanks: 1 times
Little post because i wanna tell some review:
-The card "Earthen Ring Farseer" with battlecry "Restore 3 health" is broken for me. Bot always send +3 to other hero :/
-It seems when you dont select any "deck rules" bot is a bit broken at start after an update. I need to choose "Deck_Rules_Default.xlsx manually one time before it works fine again.
-Mulligan seems still a bit weird most of the time bot still keep all cards without any reason
Hope it'll help you to make bot better :) Please fix when you can !! And thanks for that great work
JoyAdmin
#32 Posted : Sunday, November 2, 2014 11:05:17 PM(UTC)
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-The card "Earthen Ring Farseer" issue

Are you using hearthranger v.1.7.6 ? If no please update to latest version.
stone51
#33 Posted : Monday, November 3, 2014 7:51:07 AM(UTC)
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yes i'm using last version :/ maybe a file to try to delete or idk?
pm12345ay
#34 Posted : Monday, November 3, 2014 7:03:44 PM(UTC)
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The bot is playing cards now, maybe i left "Deck rule file" empty? I'm not sure, but it should possibly be mandatory -> less questions :-)

I noticed unnatural mouse movement though, with cards like elven archer or shattered sun cleric: it jumps from the middle to the bottom
and then slowly back to the target.
Myalaë
#35 Posted : Monday, November 3, 2014 7:50:06 PM(UTC)
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Groups: Registered
Posts: 7
Location: Here

Mice movement is problematic here. It's so slow it cannot possibly be human interaction, would be reported immediately.
Game resolution: custom
Screen resolution: Dual Screen, 1920x1080 and 1280x1024. Game is running on the second screen.
Computer performance won't be the issue.

Thanks for the job !
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